StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit https://griffinyd95g.angelinsblog.com/29365236/details-fiction-and-starcraft