StarCraft enhanced upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-recognized 1996 SSI release War Wind. The device varieties available https://judah06150.wizzardsblog.com/29857405/the-definitive-guide-to-starcraft